After getting an extensive look at one of these new areas, Bungie's new open-areas feel far richer with both content and diversity than the planets from the first Destiny. More quests, more side missions, more reasons to stay on a planet. That's why when Destiny 2 was announced, one of the more interesting new features to me were related to Bungie's plan for beefing up their worlds. One of my biggest complaints about the first Destiny was that despite how beautiful I found the game's open-ended areas to be, it was too sparse-too devoid of compelling things to do beyond story missions. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |